# Loyalty Points and Blueprints

Published January 28, 2022 by Aephia Industries.

As the Star Atlas team published some more information about ship manufacturing and ship blueprints, players already speculate about somewhat of a blueprint skill tree.

Chypto shared some light on the team’s approach on Discord: “For blueprint unlocks, I am leaning towards a different system where players spend loyalty points and each blueprint has a set cost. A player can choose to rush the cheap ones or save up for something more akin to their play style or specialization. Keynote, loyalty points are earned via gameplay, not purchased. I also don’t think blueprints should be tradeable. Some blueprints could also be earned/found via others means. This would result in players all having different blueprints unlocked which is the goal.

We definitely want to encourage specialization. Assuming we do allow a player to unlock all the blueprints, that would be scaled to be a very long-term goal. There will be blueprints or unlocks associated with modifications. There will likely be research and or skill-based unlocks separate from blueprint unlocks.”
