# Townhall recap – December 16th, 2022

Published December 16, 2022 by Funcracker.

![Pearce X4 - Blue Tigu Skin](https://assets.aephia.com/wp-assets/f0ee201d4b2bb7aa54a6e6489dd6f0e48522876b8b32bc74b3e9f57a16c6b7f3.jpg "Pearce X4 - Blue Tigu Skin")

Pearce X4 – Blue Tigu Skin

Santi and Michael are hosting this very last Townhall of the year!

## Skin Airdrop

The year 2022 had ups and downs. Today SCORE is celebrating its 1-year-old anniversary!

To show appreciation to the community for sticking with the team through everything and to celebrate SCORE’s birthday, the team is dropping 3 different Pearce X4 skins later today. The skins you’ll receive are based on the number of days you have enlisted ships in Faction Fleet:

* 7+ Days enlisted: Suntiger Pearce X4 Skin
* 150+ Days enlisted: RedX-IV Pearce X4 Skin
* 300+ Days enlisted: Blue Tigu Pearce X4 Skin

## Best Graphics

Star Atlas has won the Best Graphics prize in the PolkastarterGG Game3 Awards!

![Game3 Award: Best Graphics](https://assets.aephia.com/wp-assets/3b86dd6424d738e604b78b20e4a35653bcdc6904b6ee9da8cde7723d4c0a07ff.jpg "Game3 Award: Best Graphics")

Game3 Award: Best Graphics

## Year Recap

Michael did a quick run-through of the highlights of 2022 for the team:

* January: Feature reveal of Faction aligned companies
* February: Phase 2 of GAO
* March: Won site of the year award for staratlas.com
* March: Published the first weekly edition of the Roadmap Scan
* April: Collab with Sandbox
* May: Participated in the Solana Miami event & Hacker House
* June: First-ever edition of the COPA festival
* June: First-ever quarterly State of the Economy Report
* July: First 426Live event – Big product launches: Star Atlas DAO platform, POLIS Locker, Star Path referral system, Galactic Marketplace V2
* September: AI-generated art contest
* September: Second 426Live event – Showroom R1, SCREAM Hanger Viewer, F-Kit (Foundation SDK), ATLAS Locker, Sustainable Governance paper
* October: Another collaboration with Sandbox
* November: bittersweet moment; High of the year: Breakpoint (games day, early access R2, keynote), kicked off Star Atlas CORE and rolled out a recovery plan: Golden Era – Start Sequence
* December: Star Sequence continues with land sales, Winter break on the 21st (back on the 3rd),

Special mentions made by Michael along the way:

* Quimeracon in Madrid, Santi was there, close to 100 Star Atlas enthusiasts in real life, very professional!
* Shout out to Funcracker for organizing a community event where the team could meet people in person.

Some other observations made by Michael:

* 76% of the POLIS locked is locked for 5 years
* Updates coming to Star Path referral system (will be repositioned)

## Product Updates

* Orderbook improvements have rolled out (your orders are highlighted and can be canceled
* The DAO team + Portal team have worked together to create a unified wallet connect experience
* MoonPay + Jupiter will be integrated into the wallet
* Claim Stake functionality integration into SCORE – Will come in January (will emit R4)
* DAC Platform (milt-sig wallet, a recruiting platform, promote guild, member management) – are in the backlog and will get higher priority in Q1\. Will be aligned along with the main net release of SAGE
* DAO – Dark theme live; Allows for additional themes as well (future)
* DAO Treasury View – Soon to come: Next week; Income statement of various revenue streams & balances
* Q1: Work through all governance functionality: forum for conversation

## SAGE

**Big release today:** [The SAGE Game Manual](https://staratlas.com/newsroom/game-manuals/sage-game-manual-part-2-game-structure) (Big shout-out to Chip & Mo!)

> _SAGE is absolutely leading-edge, pioneering, on-chain game design._
> _– Michael_

People will be able to build 3rd party services for the 6 programs that power SAGE on-chain.

The team is now targeting **February** for the devnet launch. However, it will likely be limited and might not contain all the announced functionality.

## Showroom R2

**Big release today:** R2 will be released on the Epic Game Store right after the Joni Awards wrap-up!

Michael mentioned some of the things we can expect from this release:

* Character selections & Skin selection
* Two different _Time trial_ courses
* Dogfighting arena (PvE)
* Multiplayer support is there, but still very buggy.  
Good to know: Multiplayer sessions are Peer-2-per hosted experiences (no servers, players are hosting)

The upcoming R2.1 will bring:

* Upgrade to Unreal Engine 5.1 (allows for larger maps)
* Adding the train (lobby of sorts). The first arrival in the Showroom will then drop you at the Train station.
* Group Chat & Proximity Voice Chat
* A possibility that Ground racing may be added

> _Major thank you to the community for being with us through the thick and thin \[of this year\]!_
> _– Michael_
